Veteran Hollywood producer Kevin Fox He wants to create a “rebel alliance” against the big corporations that control the film industry and traditional media, he said. Decrypt—and he plans to use crypto and gamification to do it.
Foxe was the executive producer of the 1999 cult classic horror film “The Blair Witch Project.” In an interview with DecryptFoxe shares his philosophy on crypto and media, the Hollywood studio system, and why he’s looking to expand the world of the 2014 Dark Horse Comics graphic novel “Mandala” into a massively multiplayer online role-playing game (MMORPG).
Nearly a decade ago, Foxe began collaborating with the creators of “rick” comic—writer Stuart Moore and artist Bruce Zick—to explore possible adaptations. The source material is intense, combining elements of the occult and spiritual mysticism with an apocalyptic, scathing critique of corporate power and surveillance states.
It follows protagonist Mike Morningstar as he fights against GRID, a “global mind-control system,” with a group of superhero-like mythological characters known as The Thirteen. Shortly after the release, the publication focused on horror Bloody Disgusting called the graphic novel a “killer” that “lost popularity for some reason.”
Like everyone else film makers and artists Building on their next Web3 projects, Foxe didn’t want the next “Mandala” iterations to be one type. Instead, he has plans for a television series and a video game, as well as other community-driven experiences that “gamify” the “Mandala” experience.
“I thought about being able to tell a story to an audience on multiple platforms,” said Foxe, adding that he sees multimedia platforms as suitable for a project that explores multiple universes simultaneously. timelines. “And I love the idea of using tech to tell stories,” he added.
With “Mandala,” Foxe collectively calls the project’s many elements an “enlightenment simulator,” which he hopes will help its participants recognize potential elements of truth in the material’s broader themes.
“I hate to sound like this, but we’re an alliance of rebels fighting against these big corporate entities that are taking our data and taking our privacy and working against everything,” Foxe said of his decision to improve ” Mandala” in Web3.
Foxe said a “Mandala” television series, previously in development at Warner Bros. before AT&T’s acquisition in 2018, was still in the works—and his team retained the IP rights, he said. Decrypt.
“We walked away with it. We have all the content, all the IP. I mean, that’s another point for us, right? The studio wants to own the IP,” Foxe said of the project’s departure from the studio system.
“After several projects with the big studios that now own my IP, I thought, ‘This is the time where that needs to change.’ And blockchain offers that,” he added. “It offers an opportunity to continue to own your IP, but still invite the audience and hopefully reward them in ways that the studio can’t.”
Mandala is the MMORPG
Foxe’s vision for “Mandala” was always that it would be a play, he said Decrypt.
“That’s how it started. It’s an MMORPG,” he said. “But we’re also trying to gamify the process as we move forward with Web3.”
The “Mandala” team is looking to create the game in “tranches,” Foxe shared, because he sees crypto moving faster than the time it takes to create a video game. His team is currently looking for a Web3-savvy “game partner” to help develop the title, but has already created some game environments and characters using Epic Games’ Unreal Engine.
“I’m always looking Tim Sweeney and Epic because I think they already know it,” Foxe said of the Fortnite creator and its CEO. “We’re certainly following their lead and hope to be working with them soon.”
“Mandala” has already experimented with NFTs in many chains—have profile pictures (PFPs) on Ethereum, Polkadot, and Cardano, with plans to release future Polygon-powered NFTs Immutable zkEVM network.
When asked if the existing “Mandala” NFTs will play a role in the game, Foxe said that such details have yet to be decided – but suggested that there are already “rabbit holes” for fans to explore in the defining metadata of the unique attributes of the tokens.
“We believe in cross-chain, we believe in interoperability,” Foxe said. “And we believe that the audience should come together from wherever you are to fight against the grid that traps us all.”