There was a moment earlier The Legend of Zelda: Tears of the Kingdom, at one of the earliest shrines, when I felt a shiver of pure excitement run through me. I was presented with a simple task: get to the other side of a fall-to-your-death chasm using the new Ultrahand ability and a variety of wooden planks, stone hook, and a fixed rail. The solution was clear enough, so I used the ability of the Ultrahand to essentially super glue anything to anything and combined it with a square board for Link to stand on and a stone hook to connect to the rail. Then I attached my crude gear to the rail and rode. Everything worked exactly as I expected, and I was able to cross the chasm with ease. But this simple act of seeing the problem, literally building the plan, and implementing the solution felt so satisfying that when I crossed the chasm, I came out with a smile.
Although there will be many equally satisfying moments afterwards, I will never smile like that again, and that initial excitement will slowly be replaced by a gentle and familiar beauty.